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Split Mes hInto Its Components Img

Texture Mask In Stride

We can create a texture mask in Stride which shows only parts of the texture which has alpha = 1. Pick a texture you want to use, for example from a FileTexture and connect it into FullscreenQuadRenderer. For the BlendState we set a AlphaBlend node. That Renderer we connect to a RenderEntity with RenderState AfterScene.