
PatchScript Component to Extent Entities
If you want to extend the behavior of an Entity in Stride you can create a script component that you connect via PatchScriptComponent and FromValue with the components input of a model.
For the Patch Script input of PatchScriptComponent we create a class NewPatch and implement ISyncScript interface and enable State Output. Also make the class a Process Node.
Implement a Start and ScriptUpdate operation and a component property.

Start and ScriptUpdate work similar to regular start and update(every frame) behavior.

If you have multiple entities and you want to control their behavior at a different place as they are created you can use GetPatchScript.