
Generate Dynamic Mesh With Noise Surface
To create a noise surface as a mesh, we use a GridSpread(2D) as a base. In a ForEach-Loop we add for the Z values from a SimplexNoise to create the depth displacement. With that data we GenerateNormals and in another ForEach we create the vertex information with CreateVertexPos3Norm3Tex2. This data goes into the DynamicMesh(Indexed) node. For the GenerateNormals and the DynamicMesh(Indexed) we need the indices, which we can get with a GridIndices node.
To create movement for the noise we can add the values from a continuous growing value like Integrator and add it to the input for the SimplexNoise.