
Convert Mesh Into Normals
To show instead of the mesh the normals at the vertex points, a select a Mesh like SphereMesh and connect the MeshSplit. This gives us the Positions,Normals,Indices of the mesh. In an ForEach loop we we convert the position data into a vector4 with ToVector4 and we add position and normals together and then convert the result with ToVector4. Before we output the data we group it together in an Cons node. Outside we have to Flatten the Spread<Spread<Vector4>> into Spread<Vector4>. This we can input into DynamicMesh node. It also needs a Pos4 for the Vertex Declaration input to define how each vertex is defined. Set for the Topology input LineList
The DynamicMesh we then can set as the Mesh input for a MeshRenderer.