
3D Position Trail Effect
To create the trail data for multiple elements we can start with a Wanderer2D, as a movement source, inside a Repeat region. We then use Queue node to store the positions for a certain amount of frames. The FrameCount input defines for how many frames we store the data - how long will the trail be. We use a ForEach region to then convert with a ToVector4 all the stored data so we have the right position data format for a Dynamic Mesh. We then add the Pos4 definition for the Vertex Declaration of the Dynamic Mesh and set the Topology to LineList.