Audio Reactive Patch
If we want to create an audio reactive patch we activate the VL.Audio
package in the node browser and use the AudioIn
to get the sound into the patch. We the want to convert the Stereo to a single channel with ToMono
. We then can convert the FFT
of the audio signal.
After that we convert the information into a spread with the FromSequence(Spread)
node and select with GetSpread(Spread)
which part of the frequency range we want to use and how much.
The Average
node then gives us a single value that we can smoothen with a Damper
and plug into logic or parameter that we want to change by the audio.
You also can use Randomizer
after the GetSpread
to create a random order of the elements in the spread.