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StrideFX

Change mapping of transformed texture

If we want to change how a transformed texture gets scalled we can add SamplerState node to the custom sampler input of the Transform(Filter).

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Set Texturesize from Texture Window

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Group Textures

To group textures out of a for each loop in StrideFX in a similar way like a Group(Spectral) we need to use an accumulator and blend inside the for-each.

ForEachBlendTextures

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