StrideFX
Change mapping of transformed texture
If we want to change how a transformed texture gets scalled we can add SamplerState
node to the custom sampler input of the Transform(Filter)
.
Set Texturesize from Texture Window
Group Textures
To group textures out of a for each loop in StrideFX in a similar way like a Group(Spectral)
we need to use an accumulator and blend inside the for-each.