Create 3D Shape with PhongMAT
Instead of using for example a noiseSOP
to displace the vertex of a shape like a gridSOP
we also can create this displacement with TOPs and a PhongMAT
Material. We assign TOPs as color , height and normal Maps in the PhongMAT
.
To enable the a texture as a heightmap we need to turn on Enable Height Map
and to get actual displacement of the verteces of the Shape we need to turn on Displace Vertices
in the PhongMAT
. A bigger Displace Scale
creates more extreme effects. Especially for values bigger than 1.
To create a normal Texture out of a TOP we can use the normalTOP
.
It is important that we add attributeCreateSOP
and a textureSOP
to out shape SOP.
By playing with the offset
values in textureSOP
we can create a scrolling effect.
Also changing the scale
in the textureSOP
can create interesting effects.