
Create 3D Shape with PhongMAT
Instead of using for example a noiseSOP to displace the vertex of a shape like a gridSOP we also can create this displacement with TOPs and a PhongMAT Material. We assign TOPs as color , height and normal Maps in the PhongMAT. 
To enable the a texture as a heightmap we need to turn on Enable Height Map and to get actual displacement of the verteces of the Shape we need to turn on Displace Vertices in the PhongMAT. A bigger Displace Scale creates more extreme effects. Especially for values bigger than 1. 
To create a normal Texture out of a TOP we can use the normalTOP. 
It is important that we add attributeCreateSOP and a textureSOP to out shape SOP.
By playing with the offset values in textureSOP we can create a scrolling effect.
Also changing the scale in the textureSOP can create interesting effects.
