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Creating Stepped Noise

Creating Stepped Noise

If we want to create a noise, that is stepped, so it holds its value for a period of time and then on a trigger changes to a new noise value we can pulse a constantCHOP with for example a beatCHOP. The constantCHOP will hold the value till the next time the Snap parameter gets pulsed. A filterCHOP lets us manipulate the transition between the pulses.

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